Info: 'For suggestions, bugs, etcノ I'm available on AppleLink ITA0357, on Internet ITA0357@applelink.apple.com or at this address:'
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Info: 'Special thanks to M. Montuoro for his testing. And to all those that gave me precious feedback.'
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Info: 'For some help give a look to the User Menu.'
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DITL_2842.txt
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DITL_708.txt
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DITL_141.txt
Items: (4 entries)
0:
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Type: 4
Info: 'OK'
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Info: '^0'
2:
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3:
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Info: 'Try assigning more memory to the application: to do this, in the Finder you must select the 3Wiz! application and choose "Get Info" from the File menu.'
DITL_140.txt
Items: (33 entries)
0:
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Type: -96
Info: '□'
1:
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Info: 'About Speed Levelsノ'
2:
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Type: -96
Info: '□;'
3:
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Info: 'The Speed Level menu operates in two ways: '
4:
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Type: -96
Info: '□'
5:
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Info: 'Before playing you can set the default starting level. This information will be saved into the prefs file (except for the learning mode).'
6:
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Info: 'If you select メLet Chooseモ you'll be asked the starting level every time you begin a new game.Select メLearn Modeモ to choose the learning mode, in which pieces don't fall untill you drop them down (you will not score any points though).'
7:
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Info: 'While playing you can speed up or slow down the game as you like, but you cannot go below a certain speed that depends on the number of floors you have cleared out. Speed levels under the minimum will be disabled while you play.'
9:
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Info: 'OK'
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21:
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DITL_139.txt
Items: (15 entries)
0:
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1:
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Info: '3Wiz setup and preferencesノ'
2:
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Info: 'Difficulty Levels Menu:'
3:
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Type: -120
Info: 'Drawing Options:'
4:
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Type: -120
Info: 'All items in the menu work also while you are playing (without mouse). Every item means easier if checked.'
5:
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Type: -120
Info: 'Show next: toggles displaying of the next shape icon.Always Same orientation: avoids randomizing position of new pieces.Deep Dwell: allows you to play in a deeper hole.Easy Shapes Only: avoids real 3D shapes.'
6:
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Info: '□'
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Info: 'Default is both items unchecked with 256 or more colors on screen. With 4 colors or less check the メThick Black Linesモ option, if you find it's difficult to understand the piece shape then try checking メThick Shape Linesモ.'
11:
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Info: '□セ'
12:
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Type: -96
Info: '□'
13:
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Type: 4
Info: 'Ok'
14:
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Type: -96
Info: '□'
DITL_138.txt
Items: (7 entries)
0:
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Type: 4
Info: 'OK'
1:
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Type: -120
Info: 'About the mouse modes...'
2:
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Type: -96
Info: '□'
3:
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Info: 'When using mouse or 3D ZMouseェ, the cursor points to where the rotation center of the piece will go in the deeper floor, so you should move the cursor to where you think you will place the piece, perform rotations, and drop it down.'
4:
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Info: 'The rotation center is just the center of one of the cubes (usually one near to the center of gravity)'
5:
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Info: 'P.S. If you find you often click out of the window and this sends the 3wiz! application to background while you are playing, if you are using ZMouseェ you may use a different button to drop pieces down. '
6:
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DITL_137.txt
Items: (7 entries)
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Type: -96
Info: '□'
1:
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Type: -120
Info: 'Sorry, ZMouse is not present or not installed properly.'
2:
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Type: -96
Info: '□'
3:
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Type: -120
Info: 'Check out hardware and cable connections.'
4:
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Type: -120
Info: 'Did you install ZMouse software correctly (Putting the control panel in the Control Panels folder and restarting) ?'
5:
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Type: -96
Info: '□'
6:
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Type: 4
Info: 'Ok'
DITL_136.txt
Items: (12 entries)
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Type: -96
Info: '□'
1:
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Type: -120
Info: 'Z-MOUSEェ instructions panel'
2:
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Type: -120
Info: 'How to play 3Wiz! with it:'
3:
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Type: -120
Info: 'Use its mouse features to move the pieces horizontally and vertically.'
4:
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Type: -96
Info: '□'
5:
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Info: '□'
6:
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Type: -120
Info: 'Use the trackball to rotate pieces around the three axis.'
7:
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Type: -96
Info: '□'
8:
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Info: 'Use any of the three buttons to speed-up the fall of pieces.'
9:
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Type: 4
Info: 'Yes! I'm ready!'
10:
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Type: -96
Info: '□'
11:
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Info: 'Use the thumbwheel to regulate the speed level of the game.'
DITL_135.txt
Items: (3 entries)
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Type: 4
Info: 'OK'
1:
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Type: -120
Info: '^0'
2:
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Type: -96
Info: '\'
DITL_134.txt
Items: (16 entries)
0:
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Type: -64
Info: '□é'
1:
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Type: -64
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2:
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Type: -64
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3:
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4:
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Type: -64
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5:
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6:
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Type: -64
Info: '□ï'
7:
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Type: -120
Info: '3Wiz! Shapes are all the possible combinations of four adjacent cubes (each having at least one face in common with another one).They can be divided into two groups, according to their complexity.'
8:
Bounds: x1=16, y1=87, x2=158, y2=102
Type: -120
Info: 'Classic (flat) shapes:'
9:
Bounds: x1=41, y1=167, x2=158, y2=182
Type: -120
Info: 'Really 3D shapes:'
10:
Bounds: x1=355, y1=172, x2=458, y2=201
Type: 4
Info: 'Ok, thanks!'
11:
Bounds: x1=50, y1=61, x2=389, y2=78
Type: -120
Info: 'Following the メNext Shapeモ icon convention they areノ'
12:
Bounds: x1=29, y1=219, x2=445, y2=254
Type: -120
Info: 'Please note that in the メNext Shapeモ icons, orientation is not relevant (the piece can appear in a different position).'
13:
Bounds: x1=8, y1=218, x2=24, y2=234
Type: -96
Info: '□'
14:
Bounds: x1=280, y1=157, x2=334, y2=211
Type: -64
Info: '□ð'
15:
Bounds: x1=448, y1=2, x2=480, y2=34
Type: -96
Info: '□'
DITL_133.txt
Items: (14 entries)
0:
Bounds: x1=1, y1=66, x2=489, y2=109
Type: -120
Info: 'When the game starts you are on the top of a square hole and watch some transparent figures falling down. You can move them and rotate them (The way to do this is shown in the Setup menu) until they touch the ground where they メfreezeモ.'
1:
Bounds: x1=0, y1=116, x2=491, y2=144
Type: -120
Info: 'You should arrange figures as to fill floors without leaving holes: when a floor is completely filled, it disappears and what is upon it scrolls down.'
2:
Bounds: x1=0, y1=151, x2=492, y2=179
Type: -120
Info: 'The game ends when the pieces completely fill the hole. Your goal is just to avoid this as long as you can, while the game gets faster and faster!'
3:
Bounds: x1=24, y1=1, x2=488, y2=30
Type: -120
Info: 'Before starting a game you should select the メSetup Mouse & Keysモ menu, choose the keys you prefere (on your particular keyboard), or mouse, for movement and rotations, then click OK.'
4:
Bounds: x1=24, y1=29, x2=488, y2=60
Type: -120
Info: 'To start playing choose Start Game (Command R) in the Actions menu, then choose a level (with the mouse or 0ノ9 keys): 0 is easier. '
5:
Bounds: x1=-1, y1=183, x2=108, y2=197
Type: -120
Info: 'More commands are:'
6:
Bounds: x1=126, y1=183, x2=447, y2=222
Type: -120
Info: ' Abort Game to stop playing current game.Pause Game stops everything until you push mouse button.The Scores menu lets you display or erase the list of best players.'
7:
Bounds: x1=150, y1=230, x2=341, y2=254
Type: 4
Info: 'Thanks, now I feel better !'
8:
Bounds: x1=107, y1=178, x2=123, y2=194
Type: -96
Info: '□'
9:
Bounds: x1=107, y1=193, x2=123, y2=209
Type: -96
Info: '□'
10:
Bounds: x1=107, y1=208, x2=123, y2=224
Type: -96
Info: '□'
11:
Bounds: x1=4, y1=0, x2=20, y2=16
Type: -96
Info: '□'
12:
Bounds: x1=5, y1=25, x2=21, y2=41
Type: -96
Info: '□'
13:
Bounds: x1=453, y1=227, x2=485, y2=259
Type: -96
Info: '□'
DITL_132.txt
Items: (24 entries)
0:
Bounds: x1=355, y1=128, x2=417, y2=152
Type: 4
Info: 'Ok'
1:
Bounds: x1=282, y1=128, x2=344, y2=152
Type: 4
Info: 'Cancel'
2:
Bounds: x1=30, y1=70, x2=40, y2=86
Type: 16
Info: 'a'
3:
Bounds: x1=70, y1=70, x2=80, y2=86
Type: 16
Info: 's'
4:
Bounds: x1=110, y1=70, x2=120, y2=86
Type: 16
Info: 'd'
5:
Bounds: x1=330, y1=50, x2=340, y2=66
Type: 16
Info: '8'
6:
Bounds: x1=310, y1=71, x2=320, y2=87
Type: 16
Info: '4'
7:
Bounds: x1=350, y1=71, x2=360, y2=87
Type: 16
Info: '6'
8:
Bounds: x1=330, y1=91, x2=340, y2=107
Type: 16
Info: '2'
9:
Bounds: x1=190, y1=70, x2=200, y2=86
Type: 16
Info: ' '
10:
Bounds: x1=27, y1=40, x2=43, y2=56
Type: -96
Info: '□'
11:
Bounds: x1=67, y1=40, x2=83, y2=56
Type: -96
Info: '□'
12:
Bounds: x1=107, y1=40, x2=123, y2=56
Type: -96
Info: '□'
13:
Bounds: x1=10, y1=20, x2=132, y2=38
Type: -120
Info: 'Keys for rotations'
14:
Bounds: x1=43, y1=167, x2=390, y2=184
Type: -120
Info: 'Have you sent 15$ to the author? (see the about box)'
15:
Bounds: x1=14, y1=167, x2=30, y2=183
Type: -96
Info: '□ '
16:
Bounds: x1=328, y1=71, x2=344, y2=87
Type: -96
Info: '□'
17:
Bounds: x1=150, y1=20, x2=253, y2=52
Type: -120
Info: 'Drop key (usually SPACE)'
18:
Bounds: x1=260, y1=20, x2=401, y2=35
Type: -120
Info: 'Keys for movements'
19:
Bounds: x1=7, y1=120, x2=240, y2=138
Type: 5
Info: 'Use Mouse for movements'
20:
Bounds: x1=7, y1=137, x2=269, y2=155
Type: 5
Info: ' 3D Mouse (Multipoint Z-Mouseェ)'
21:
Bounds: x1=389, y1=167, x2=405, y2=183
Type: -96
Info: '□'
22:
Bounds: x1=27, y1=138, x2=43, y2=154
Type: -96
Info: '□'
23:
Bounds: x1=19, y1=227, x2=390, y2=243
Type: 5
Info: 'Random orientation (useless, see menu)'
DITL_131.txt
Items: (4 entries)
0:
Bounds: x1=8, y1=3, x2=365, y2=71
Type: -120
Info: 'But you, of course, who else?I'm really impressed by your playing style and skill. I presume they perfectly reflect your real-life style!'
1:
Bounds: x1=294, y1=75, x2=395, y2=108
Type: 4
Info: 'I Agree!!'
2:
Bounds: x1=371, y1=3, x2=403, y2=35
Type: -96
Info: '□'
3:
Bounds: x1=7, y1=76, x2=290, y2=107
Type: -120
Info: 'P.S. Look for the very little fee you should send to the author in the About Box.'
DITL_130.txt
Items: (4 entries)
0:
Bounds: x1=91, y1=65, x2=227, y2=115
Type: 4
Info: 'No, no!'
1:
Bounds: x1=43, y1=97, x2=81, y2=115
Type: 4
Info: 'yes'
2:
Bounds: x1=13, y1=2, x2=227, y2=63
Type: -120
Info: 'Are you sure you want to kill this poor funny little innocent application?'
3:
Bounds: x1=44, y1=60, x2=76, y2=92
Type: -96
Info: '\'
DITL_129.txt
Items: (4 entries)
0:
Bounds: x1=278, y1=72, x2=363, y2=98
Type: 4
Info: 'No'
1:
Bounds: x1=187, y1=72, x2=272, y2=98
Type: 4
Info: 'Yes'
2:
Bounds: x1=28, y1=7, x2=336, y2=63
Type: -120
Info: 'Do you really want to throw away the hard work of all those poor guys?'